Micro missile D.Va unofficially became known as "D.Va 2.0" So they added Micro Missiles - which dealt a whole lot of damage and allowed D.Va to close gaps. Blizzard realized that D.Va players were having trouble dealing serious damage, so they had to do something drastic to change things up. Many players consider this addition to be when they finally got D.Va to a point where she could kick some serious ass. So in summation, she wasn't good enough so she was buffed, then she got too good and was subsequently nerfed. Her 200 starting armor was exchanged for health because it became extremely difficult to kill her. 100 extra health points were added to her health bar, and they increased her movement speed while firing. Health Buff to Armor Nerfįixing D.Va's defenses wasn't substantial enough to allow D.Va to effectively withstand attacks and keep the pressure on enemies, so some other aspects of her character changed. Presumably to help balance her with characters getting more sizable buffs and nerfs.
#D.VA OVERWATCH PATCH#
In the most recent patch for D.Va, they changed the defense matrix cooldown from 1 second to 2. It wouldn't be until 2018 that D.Va's defense matrix would be changed again. The devs noticed that D.Va wasn't being picked as often as other tank characters, so they went ahead and increased the usability of her fire-suppression ability to be a little more versatile.Īfter initially making it too spammable, they found D.va's defense matrix sweet spot, and thought D.Va's defense/offense balance was shifted for the better. In the first round of changes rolled out by Blizzard's OW team, D.Va's defense matrix was the first ability to change. Vanilla D.Va/Launch D.Vaīefore we get started though, take a look at the first overview video featuring all of her skills: To a new player, these changes may seem minuscule, but D.Va's nature as a DPS/Tank character amplifies her ability to shift the meta when small things about her are changed. So let's dive into just how much D.Va has changed since Overwatch's launch in 2016. Her character has gone through so many reworks and changes that it's almost like she's entirely different. Like many multiplayer games, it's not the same as it was three years ago.Ī shining example of these changes would definitely have to be D.Va, the tank character loved the world over for her design and effectiveness during matches (also the first hero to ever inspire their very own set of performance thumbsticks). The game has captured our hearts and minds with its stellar gameplay, iconic characters, and frenetic multiplayer matches. The best part about this ability is that it can be used in conjunction with all other abilities, meaning it won’t cancel any other abilities when activated.We've officially come up on 3 furiously addicted years of Overwatch. The missiles can’t be stopped once used, and if they all land directly on a target, they deal a total of 126 damage.
The missiles are especially effective at close range, just like Fusion Cannons. The cannons lay down continuous damage without ever having to be reloaded, however, so it’s easy to pressure enemies with them.ĭ.Va’s secondary attack is her Micro Missiles, which are linear splash projectiles that deal seven damage per missile on a direct hit, two to four damage per splash, at a magazine of 18 missiles firing at 11 per second. D.Va also moves 50 percent slower while firing the cannons, severely limiting her mobility. This is due to their shotgun-like fire pattern, but having a very short drop off distance. These cannons don’t deal a ton of damage, but they can be strong in very close range. D.Va’s primary source of damage are her Fusion Cannons.